As a huge Halo and 343 Industries fan, it's only fitting that I present to you our thoughts on Halo Infinite which was revealed at this year's E3 conference. At first glance, the Infinite teaser is already mesmerizing, showing us that this is an ambitious title, almost as if it's planned for a next generation console. Of course this is all too early to tell however despite the short taste of what's to come from the conference, there's a lot we can speculate and identify so we're going to do just that. First things first, as confirmed by Window Central, Halo Infinite is targeting current gen consoles.
Let's start at the beginning, the first few seconds into the trailer note that we're looking at a Game Engine Demonstration so let's set our expectations. What this really means is that developers want to show us what the engine can do however that gives us no indication as to how a gaming machine will sync with the engine. However we can deduce from the quality of the teaser and as a staple of Halo games, Halo Infinite is likely to retain 60fps and 4k HDR on select consoles (not likely on the original Xbox One or One S).
So now that we're in the proper mindset, we can let ourselves go with the glorious lighting that the developers clearly wanted to demonstrate. It's not just lighting though, there's shadow quality and particle effects. We're also given a glimpse of something we've never experienced in the Halo Game world before: wildlife. The quality here is extreemely high and with an abundance in foliage, wildlife, and dust and landscape volumetrics, this engine is really just showing off at this point. The level of detail is astounding, check out the shot of the Rhino and we can see just how much detail can be achieved with 343's new Slipspace Engine.
So let's get back down to Earth, throughout the entire trailer we notice crisp quality and fidelity as well as the vast ecosystem in Halo Infinite but what can we speculate about the game?
Moving away from Havok and using Slipspace Engine, 343 Industries seems to have finally embraced Halo as their own and is ready to leap into the infinite possibilities of the game as evidenced by their blog post titled "Our Journey Begins".
"We still have a long way to go until we ship the game" says Chris Lee (Studio Head). Of course this is obvious, we can expect development to take a while, a likely release in 2020 because of the shift in game engine and that the teaser had no mention of a release date.
Based on this and Phil Spencer's confirmation of the next generation console already in the making, we can speculate that there's a high chance that this will be the launch title for the new system (speculated to launch in 2020 or 2021).
Storywise, we can expect that to focus on Master Chief and Cortana as confirmed on the halowaypoint website by Chris Lee. This is good news for me because it got redundant playing cat and mouse with Fireteam Osiris. What did you think of the trailer and is it too early to tell?